I think we're going to need some kind of item limit. Not sure how to implement it yet, haha. From the code:
case 1: $quest = "energy"; break;
case 2: $quest = "shot"; break;
case 3: $quest = "shell"; break;
case 4: $quest = "boots"; break;
case 5: $quest = "deku"; break;
case 6: $quest = "bomb"; break;
case 7: $quest = "mask"; break;
case 8: $quest = "mushroom"; break;
case 9: $quest = "potion"; break;
case 10: $quest = "sword"; break;
case 11: $quest = "fire"; break;
case 12: $quest = "red"; break;
case 13: $quest = "key"; break;
case 14: $quest = "blue"; break;
case 15: $quest = "magic"; break;
case 16: $quest = "bag"; break;
case 17: $quest = "green"; break;
case 18: $quest = "shield"; break;
case 19: $quest = "small"; break;
case 20: $quest = "coin"; break;
case 21: $quest = "hat"; break;
case 22: $quest = "ring"; break;
case 23: $quest = "letter"; break;
case 24: $quest = "armor"; break;
//
default: $quest = "balloon"; break;
) and I was actually wondering if a list could be provided on all the item types that are currently in rotation for the Item Collector. I am building up a hefty load of extra items that I'd like to possibly get rid of or quest off to the Item Collector (lots of R1's), so I was pondering on some other item types that may not already be added. I'm not sure. Also trying to get rid of excess items because I think due to the amount of items I have at the moment, I am not able to view my full list of items, as the server takes too long to load them and times-out - rendering me stuck with a lot of items I can't look at or get rid of unless I search each one individually in which the server only loads that one item. Anyways. Item Collector! Curious what the current complete rotation table looks like. Thanks! (:

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